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NEXT GENERATION NETWORK ANNOUNCED FOR VIRTUAL REALITY AND GAMING DATA - IAVRT LAUNCHES "THE NEURONET"
Vancouver, Canada - The International Association of Virtual Reality Technologies (IAVRT) today announced the formation of a first generation network created specifically for the transmission of real-time, virtual reality (VR) and gaming data. The network, called the Neuronet, will evolve into the world's first public network capable of meeting the data transmission requirements of emerging cinematic and immersive VR technologies. The Neuronet will be separate and distinct from the Internet and will be used for everything from gaming to entertainment to 'v-business', or virtual business.
The massive overcapacity of fiber optic cable left over from the dot-com era makes the new network feasible with minimal investment. Much of the infrastructure and programming utilized to facilitate the Neuronet will be outsourced to telecommunications and virtual reality innovators, but a private sector monopoly on the Neuronet itself will not serve the greater good of the global community. Competing networks have the potential to destabilize evolving virtual worlds and potentially compromise consumer safety. To that end, IAVRT was formed as an international not-for-profit organization that will, through its members, govern the Neuronet, foster its growth and guard its integrity.
Today, the best and the brightest innovators in the world are pushing the boundaries of virtual reality and gaming. Virtual worlds such as Second Life, The Sims, Everquest, and World of Warcraft continue to attract legions of followers while new game systems from Sony, Nintendo and Microsoft offer near life-like character renditions. In business, companies like IBM and Sun Microsystems are investing heavily in virtual reality business applications. These VR trailblazers, and many others, have been limited by the confines of the Internet. The Neuronet's communication bandwidth and real-time VR and gaming data transfer protocols will enable them to reach their full potential.
The first generation Neuronet network is slated to go live in 2007 through the interconnection of regional VR and gaming R&D consortiums being formed under the IAVRT umbrella in metro markets worldwide. Consumer-accessible applications will follow as early as 2009. IAVRT is initiating the pre-registration of Neuronet domain names in order to support the creation of the second generation, consumer-accessible Neuronet and foster the advancement/commercialization of VR technologies. A Sunrise period for holders of trademarks and other prior rights is being offered from February 5, 2007 to June 1, 2007 and domain name registration is open to everyone June 4, 2007. Neuronet domains are not compatible with the Internet, nor will Internet domains be compatible with the Neuronet. The Internet was not designed to support the data transmission requirements of real-time VR data so the Neuronet is being created as a separate and distinct network.
IAVRT is an international not-for-profit organization dedicated to fostering scientific research and business development in the area of Virtual Reality (VR) technology for the benefit of society. The organization was founded to enable the sharing of resources, knowledge, and technology that will serve to advance the VR industry as a whole, while at the same time affording the highest level of respect for proprietary knowledge and technologies. Members include market leaders in telecommunications, entertainment, gaming, business, several Fortune 500 companies and leading research institutions around the globe. For further details, please visit: Home
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